The Assassin vanquishes evil from the darkness with great ease. However, for this class, we see an opportunity for the Martial Arts builds to shine brighter. Martial Arts skills can become increasingly challenging to perform in higher difficulties, so we are re-evaluating how to improve generating and spending Combo Points. Furthermore, various Trap skills are not often used.
The brawn of the Barbarian is unmatched. Nonetheless, we see opportunities to add more diversity to Combat skills. We're looking into adding more possibilities with Combat Skills such as Leap Attack and Grim Ward, while also re-evaluating skill synergy requirements to promote more reasons to spend points on certain Combat Skills.
Additionally, we think Throwing Barbarians can be more viable, so we are looking into enhancing the Double Throw and Throwing Mastery skills.
The bestial ferocity of the Druid makes all tremble. With that said, we see exciting opportunities to level up certain aspects of this class. From our perspective, Druid Fire skills are underperforming. We're re-evaluating Casting Delays for Fire skills, exploring improvements to some of their Physical Damage components, and improving synergies. We want to improve the controls for Arctic Blast too, such as allowing more free form while channeling and no longer locking your targeting onto one enemy at a time.
Regarding Summon skills, we believe Summons are weak in high difficulty. Lastly, we're evaluating improvements to the Werebear skills, primarily focused on synergy improvements. The wrath of the holy zealot is glorious. Despite this, we believe certain Combat skills are underused. We also see an opportunity to scale Offensive Aura skills as well. This includes making improvements to AoE Damage auras to make them more effective at closer range. Martial Arts skills can become increasingly challenging to perform in higher difficulties, so we are re-evaluating how to improve generating and spending Combo Points.
Furthermore, various Trap skills are not often used. The brawn of the Barbarian is unmatched. Nonetheless, we see opportunities to add more diversity to Combat skills. We're looking into adding more possibilities with Combat Skills such as Leap Attack and Grim Ward, while also re-evaluating skill synergy requirements to promote more reasons to spend points on certain Combat Skills.
Additionally, we think Throwing Barbarians can be more viable, so we are looking into enhancing the Double Throw and Throwing Mastery skills. The bestial ferocity of the Druid makes all tremble. With that said, we see exciting opportunities to level up certain aspects of this class. From our perspective, Druid Fire skills are underperforming. We're re-evaluating Casting Delays for Fire skills, exploring improvements to some of their Physical Damage components, and improving synergies. We want to improve the controls for Arctic Blast too, such as allowing more free form while channeling and no longer locking your targeting onto one enemy at a time.
Regarding Summon skills, we believe Summons are weak in high difficulty. Lastly, we're evaluating improvements to the Werebear skills, primarily focused on synergy improvements.
The wrath of the holy zealot is glorious. Despite this, we believe certain Combat skills are underused. We also see an opportunity to scale Offensive Aura skills as well. This includes making improvements to AoE Damage auras to make them more effective at closer range. We also want to improve Thorns so that it can scale better and deal more reliable damage at higher levels.
There is no greater master of elemental magic than these mages. Regarding Cold Skills, we believe there can be more diversity with the armor skills I. Electro Specter. Click to Enlarge. The RES lost this way will be reset every 20s. Max 15 stacks. This effect can be triggered once every 0. One shockwave can be released in this way every 0. When the active character's Normal, Charged, or Plunging Attacks hit opponents multiple times within 2s, the character gains a stack of Emergence for 8s.
Emergence will be cleared when the character goes down or leaves the field. When the character gains 15 Emergence stacks, the stacks will be cleared and a shockwave will be unleashed that deals True DMG to nearby opponents.
Polearm Pull from Weapon Banner. Speedy Rhythm. Euphonium Unbound. Best Boy Ranking Tool. Crimson Agate. Key Sigil. Best Character Tier List. Reroll Tier List. Best Team Comp. Best Gacha Wish Guide. Leveling Guide. Adventure Rank Farming. Artifacts Guide. Elemental Combos Guide. Unique items need love. First of all, some new uniques would be really cool the same way that they added plague and pattern into the game because those D2R rune birds exist in the game files, it would be cool to see them introduce.
A lot of people think they're OP Herman's sprocket or merman sprocket whatever it is those exist in the coding as well. It's will be cool the same way they did it with room words, they could do it with uniques, so they're buffing some underutilized sets, it would be cool down the road.
If they buff some underutilized uniques, they alluded to it that it's not on the table right now, but it's not off the table.
Stash tab to mass dump diablo 2 runes, gems keys, and organs would be perfect if they made the Diablo 2 items 1 to 2 squares as in d3 that would help limit the fullness of the stash as well.
P3 drops on bnet. Drops should be players three default players one make them p3 default, so you can still get higher experience and higher drop rates on regular monsters if you play in a player's eighth groups, but if you do solo bringing it to players three makes it not as painful for hiring farming.
A p3 flat baseline regardless of the player's difficulty setting is a good way to make it players 2 by default all that does genius is give you more experience, it goes one three-five, and seven for reducing the no drop rate kinda.
Loot filter. A loop filter, do you want to own it? Blizzard already preparing to change current situations. They do if they do plan on doing it, so they've been talking about it and if they do plan on implementing it, they want to do it properly because so many times some of the loot clutter on like high like D2R players count bail runs and stuff.
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